Scrum Sprint Board

Lumenhaus Games · Game development · Seattle, WA

Isolde Varga is scrum master at a small game studio and uses this to run sprint planning, see velocity and keep retrospective actions from being forgotten.

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By status

Epics
Planned2
Ambient life and soundIsolde VargaGull flocks that follow the player, Harbor ambience loop, Footstep sounds by surface
Polish and accessibilityCaleb Nakamura-ReidPhoto mode, Accessibility: colorblind lantern tint
In progress2
TidesNora WhitcombeTide height curve over a day, Paths appear and vanish with the tide, Tide clock in the HUD, Water splash particles
Platform and save systemCaleb Nakamura-ReidBuild pipeline for nightly builds, Save slot picker, Autosave when the tide turns, Crash on loading a very old save, Gamepad remapping screen
Done2
Lantern mechanicsFatou DialloLantern light radius shader, Pick up and drop lantern, Lantern oil meter in the HUD, Fix lantern flicker on pause
Harbor levelNora WhitcombeHarbor tilemap and collision, Dock ladders and climbing, Crates that float and sink, Camera clips through the lighthouse

Tables

Epics

6 sample rows · 7 columns

Large pieces of the game, each made of stories, with points rolled up.

EpicStatusOwnerStories
Lantern mechanicsDoneFatou DialloLantern light radius shader, Pick up and drop lantern, Lantern oil meter in the HUD, Fix lantern flicker on pause
Harbor levelDoneNora WhitcombeHarbor tilemap and collision, Dock ladders and climbing, Crates that float and sink, Camera clips through the lighthouse
TidesIn progressNora WhitcombeTide height curve over a day, Paths appear and vanish with the tide, Tide clock in the HUD, Water splash particles
Platform and save systemIn progressCaleb Nakamura-ReidBuild pipeline for nightly builds, Save slot picker, Autosave when the tide turns, Crash on loading a very old save, Gamepad remapping screen
Ambient life and soundPlannedIsolde VargaGull flocks that follow the player, Harbor ambience loop, Footstep sounds by surface
Polish and accessibilityPlannedCaleb Nakamura-ReidPhoto mode, Accessibility: colorblind lantern tint

Sprints

4 sample rows · 11 columns

Two-week sprints with a goal, capacity and the points committed and completed.

SprintNumberPhaseStartsEndsSprint goalCapacity (points)
Lantern sprint1PastSep 6, 2026Sep 19, 2026Players can light and carry a lantern34
Harbor sprint2PastSep 20, 2026Oct 3, 2026The harbor level is walkable end to end34
Tideline sprint3CurrentOct 4, 2026Oct 17, 2026Tides change the paths in the harbor32
Gull sprint4NextOct 18, 2026Oct 31, 2026Ambient creatures and first audio pass32

Stories

22 sample rows · 7 columns

Every story, bug and task, its points, who has it and whether it is blocked.

StoryStatusTypePointsAssigneeBlockedPull request
Lantern light radius shaderDoneStory5Fatou DialloNohttps://git.lumenhaus-games.net/pull/300
Pick up and drop lanternDoneStory3Fatou DialloNohttps://git.lumenhaus-games.net/pull/301
Lantern oil meter in the HUDDoneStory3Nora WhitcombeNohttps://git.lumenhaus-games.net/pull/302
Fix lantern flicker on pauseDoneBug2Sven KarlsenNohttps://git.lumenhaus-games.net/pull/303
Build pipeline for nightly buildsDoneTask8Emeka ObiNohttps://git.lumenhaus-games.net/pull/304
Harbor tilemap and collisionDoneStory8Nora WhitcombeNohttps://git.lumenhaus-games.net/pull/305
Dock ladders and climbingDoneStory5Fatou DialloNohttps://git.lumenhaus-games.net/pull/306
Crates that float and sinkDoneStory5Fatou DialloNohttps://git.lumenhaus-games.net/pull/307
Save slot pickerDoneStory5Sven KarlsenNohttps://git.lumenhaus-games.net/pull/308
Camera clips through the lighthouseDoneBug3Sven KarlsenNohttps://git.lumenhaus-games.net/pull/309
Tide height curve over a dayDoneStory5Nora WhitcombeNohttps://git.lumenhaus-games.net/pull/310
Paths appear and vanish with the tideIn reviewStory8Fatou DialloNohttps://git.lumenhaus-games.net/pull/311

10 more rows

Retrospectives

3 sample rows · 6 columns

What the team learned at the end of each sprint and who follows up.

RetrospectiveSprintHeldWhat went wellWhat to improveAction owner
Tideline sprint retrospectiveTideline sprintOct 17, 2026Water and tide work came together faster than planned.The very old save crash ate two days; we need a save-format test.Emeka Obi
Harbor sprint retrospectiveHarbor sprintOct 4, 2026The harbor tilemap was done a day ahead; design and code stayed in sync.Review queue backed up on Thursday.Caleb Nakamura-Reid
Lantern sprint retrospectiveLantern sprintSep 20, 2026Lantern shader landed early; pairing on tricky bugs helped.Estimates for the pipeline task were far too low.Isolde Varga