Scrum Sprint Board
Lumenhaus Games · Game development · Seattle, WA
Isolde Varga is scrum master at a small game studio and uses this to run sprint planning, see velocity and keep retrospective actions from being forgotten.
Use this templateBy status
EpicsAmbient life and sound
Polish and accessibility
Tides
Platform and save system
Lantern mechanics
Harbor level
Tables
Epics
6 sample rows · 7 columnsLarge pieces of the game, each made of stories, with points rolled up.
| Epic | Status | Owner | Stories |
|---|---|---|---|
| Lantern mechanics | Fatou Diallo | Lantern light radius shader, Pick up and drop lantern, Lantern oil meter in the HUD, Fix lantern flicker on pause | |
| Harbor level | Nora Whitcombe | Harbor tilemap and collision, Dock ladders and climbing, Crates that float and sink, Camera clips through the lighthouse | |
| Tides | Nora Whitcombe | Tide height curve over a day, Paths appear and vanish with the tide, Tide clock in the HUD, Water splash particles | |
| Platform and save system | Caleb Nakamura-Reid | Build pipeline for nightly builds, Save slot picker, Autosave when the tide turns, Crash on loading a very old save, Gamepad remapping screen | |
| Ambient life and sound | Isolde Varga | Gull flocks that follow the player, Harbor ambience loop, Footstep sounds by surface | |
| Polish and accessibility | Caleb Nakamura-Reid | Photo mode, Accessibility: colorblind lantern tint |
Sprints
4 sample rows · 11 columnsTwo-week sprints with a goal, capacity and the points committed and completed.
| Sprint | Number | Phase | Starts | Ends | Sprint goal | Capacity (points) |
|---|---|---|---|---|---|---|
| Lantern sprint | 1 | Sep 6, 2026 | Sep 19, 2026 | Players can light and carry a lantern | 34 | |
| Harbor sprint | 2 | Sep 20, 2026 | Oct 3, 2026 | The harbor level is walkable end to end | 34 | |
| Tideline sprint | 3 | Oct 4, 2026 | Oct 17, 2026 | Tides change the paths in the harbor | 32 | |
| Gull sprint | 4 | Oct 18, 2026 | Oct 31, 2026 | Ambient creatures and first audio pass | 32 |
Stories
22 sample rows · 7 columnsEvery story, bug and task, its points, who has it and whether it is blocked.
| Story | Status | Type | Points | Assignee | Blocked | Pull request |
|---|---|---|---|---|---|---|
| Lantern light radius shader | 5 | Fatou Diallo | No | https://git.lumenhaus-games.net/pull/300 | ||
| Pick up and drop lantern | 3 | Fatou Diallo | No | https://git.lumenhaus-games.net/pull/301 | ||
| Lantern oil meter in the HUD | 3 | Nora Whitcombe | No | https://git.lumenhaus-games.net/pull/302 | ||
| Fix lantern flicker on pause | 2 | Sven Karlsen | No | https://git.lumenhaus-games.net/pull/303 | ||
| Build pipeline for nightly builds | 8 | Emeka Obi | No | https://git.lumenhaus-games.net/pull/304 | ||
| Harbor tilemap and collision | 8 | Nora Whitcombe | No | https://git.lumenhaus-games.net/pull/305 | ||
| Dock ladders and climbing | 5 | Fatou Diallo | No | https://git.lumenhaus-games.net/pull/306 | ||
| Crates that float and sink | 5 | Fatou Diallo | No | https://git.lumenhaus-games.net/pull/307 | ||
| Save slot picker | 5 | Sven Karlsen | No | https://git.lumenhaus-games.net/pull/308 | ||
| Camera clips through the lighthouse | 3 | Sven Karlsen | No | https://git.lumenhaus-games.net/pull/309 | ||
| Tide height curve over a day | 5 | Nora Whitcombe | No | https://git.lumenhaus-games.net/pull/310 | ||
| Paths appear and vanish with the tide | 8 | Fatou Diallo | No | https://git.lumenhaus-games.net/pull/311 |
Retrospectives
3 sample rows · 6 columnsWhat the team learned at the end of each sprint and who follows up.
| Retrospective | Sprint | Held | What went well | What to improve | Action owner |
|---|---|---|---|---|---|
| Tideline sprint retrospective | Tideline sprint | Oct 17, 2026 | Water and tide work came together faster than planned. | The very old save crash ate two days; we need a save-format test. | Emeka Obi |
| Harbor sprint retrospective | Harbor sprint | Oct 4, 2026 | The harbor tilemap was done a day ahead; design and code stayed in sync. | Review queue backed up on Thursday. | Caleb Nakamura-Reid |
| Lantern sprint retrospective | Lantern sprint | Sep 20, 2026 | Lantern shader landed early; pairing on tricky bugs helped. | Estimates for the pipeline task were far too low. | Isolde Varga |
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